49 – Gamification in digital journalism

Whether you are aware of it or not, you have probably been subjected to gamification. Gamification refers to the practice of businesses using game-elements in non-game contexts. Raul Ferrer Conill has investigated the role of gamification in digital journalism. Today, many digital newspapers use bonuses, badges or other rewards to make users consume more articles, and to make journalists more productive. In our conversation, Raul describes why newspapers use this approach, and how it affects the commercial and professional aspects of journalism. Raul Ferrer Conill’s doctoral thesis can be downloaded from DiVA: Gamifying the news : Exploring the introduction of game elements into digital journalism

31 – Environmentalism in fiction writing

The topic of this episode is environmental apocalypses in fiction writing. We discuss this with Marinette Grimbeek, who in her doctoral thesis investigates the environmentalism of Margaret Atwood’s MaddAddam Trilogy. In fact, her research leads her out of the novels, as she finds that the MaddAddam Trilogy forms part of Atwood’s real-world environmental activism. In our conversation, Marinette describes how Atwood plays with the boundaries between fact and fiction, commercialism and activism, to promote an ecological understanding of the world. To read Marinette Grimbeek’s doctoral thesis follow this link: Margaret Atwood’s Environmentalism : Apocalypse and Satire in the MaddAddam Trilogy